Course List

This will be the first course you will take in the program and will provide you with an overview of the field of Instructional Design and Technology. You will learn about the history of the field, current debates, and future trends. You will be introduced to major theories about how people learn and how you can help people learn better. You will also be introduced to the historical founders, current leaders and available career paths in the field of IDT.

Credit Hour(s): 3

In this course you will be introduced to the main theories of learning. The focus is on psychological principles of learning and how these can be applied in technology enhanced learning (TEL) settings. There is not a single theory that can explain all aspects of human learning, so you will be introduced to many different theoretical perspectives on learning

Credit Hour(s): 3

This course is designed to introduce you to instructional design principles and techniques. The course will also provide you with an environment in which you can practice and apply those tools and principles. It is our goal that this experience will lead you to a more purposeful plan for creating instructional projects.

Credit Hour(s): 3

At this point in the program, you will have gained knowledge and skills regarding instructional design. In this course you will get to apply your knowledge and skills as you will learn to develop a computer-based instructional program. Using a multimedia authoring program, you will create an instructional program that will incorporate a variety of digital images, videos, and audio files.

Credit Hour(s): 3

This course is offered in lieu of a thesis. The purpose of this component of the ITMA program is to allow you to independently study an area that interests you. As students are expected to spend approximately 150 hours of effort for 3 hours of course credit, this is an excellent chance for you to learn more about a specific IDT-related topic that fascinates you.

Credit Hour(s): 3

In this course you will be provided with the opportunity to create and present an online portfolio that includes your projects and assignments that you have completed in the ITMA program. It also includes your reflections on your own learning throughout the program. You will present your final portfolio to a group of peers and a university evaluator.

Credit Hour(s): 3

In the field of IDT, we evaluate instructional programs and products to determine their worth and to make decisions that will lead to better performance. In this course you will learn how to evaluate instructional programs and products. You will be asked to evaluate a program or project yourself using a variety of methods and techniques, including both quantitative and qualitative approaches.

Credit Hour(s): 3

In this course you will learn techniques to evaluate how effective existing computer programs are for instructional purposes. One of the things you will get to do in the course is to create an expert review report about a specific instructional computer program.

Credit Hour(s): 3

In this course you will learn about current issues and trends in the field of distance education. You will be introduced to a variety of distance learning strategies and technology. You will review and critique a range of distance learning environments from both an instructor and learning perspective. You will also have the chance to plan a distance education program that meets specific instructional goals.

Credit Hour(s): 3

In your work, education and daily life, you will encounter and interact with images and visual materials on a regular basis. This course will provide you with the knowledge and skills to be visual literate in an instructional design context. Someone who is visually literate cannot only interpret visual messages; they can also create effective visuals in a variety of settings. In this course you will therefore learn how to effectively find, interpret, use, analyze, evaluate, design, and create visual messages for instructional purposes.

Credit Hour(s): 3

When you design instructional messages, there are several guiding principles that can help to make your message more effective, clear, and readable for your learners. In this course, you will not only learn about these principles, you will also be asked to apply these principles to create instruction in such a way that it promotes attention, perception, and retention. You will learn how elements such as color, typography, shapes, lines, space, motion, and texture can enhance learning.

Credit Hour(s): 3

This course is designed to help you effectively select and use a variety of digital media in your instruction. You will develop a rationale for using digital media in your instruction by identifying characteristics of relevant digital media. You will also learn to produce high-quality instructional audio, video, and images that you will present in a learning module or other type of presentation.

Credit Hour(s): 3

How do designers design when there is no design model to follow? In these instances, designers have an implicit knowledge of the factors involved in a design problem based on their experiences and are able to understand the aspects that deserve priority attention and their interaction with others that may be just as important. The problem, then, is how to produce these same experiences in novice designers so they can build this knowledge. One way to approach the problem is to identify and explain the concepts involved in the design problem and present examples and non-examples for each of the concepts while demonstrating the interactions among the various concepts. Because there is no model for the design of interactive learning media (ILM), this course takes the student through an examination and analysis of several concept involved in ILM. It is not intended to cover all concepts, however it provides sufficient introduction for the student to gain an appreciation for the complexity of designing ILM. Students will review real world media and analyze them according to the topic of the module. Through this process, students will develop an understanding of the topic and be able to articulate an application of the topics in a single design document.

Credit Hour(s): 3

This is a graduate level research course that meets the research requirements for the online IT Master’s program. Action research is different to the traditional research approaches. The emphasis of this course is on the understanding of fundamentals of action research–what is action research, how is it different to traditional research, how to design and conduct an action research project. 

Credit Hour(s): 3