Subtitle Enjoy Learning Like Gaming
Publisher Springer
EAN/ISBN 978-3319472829
Release Date 2017-09-21
Author(s) Sangkyun Kim,‎ Kibong Song,‎ Barbara Lockee, and John Burton
Summary This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.