James D. Ivory
- Video Games
- Media and Violence
- Research Methods
- International Communication Association (Chair, Game Studies Special Interest Group)
- Association for Education in Journalism and Mass Communication (former Head, Communication Technology Division)
- European Communication Research and Education Association
- Media Psychology Division, American Psychological Association
- Ph.D. University of North Carolina at Chapel Hill
- M.A. University of Wyoming
- B.S. University of Wyoming
Awards and Honors
- Second Place Faculty Paper, Entertainment Studies Interest Group, Association for Education in Journalism and Mass Communication, Denver, CO, August, 2010: Times change, but trailers don’t: Violent and sexual content in a decade of movie trailers.
- Herbeck S. Dordick Dissertation Award for Communication Technology Research, Communication and Technology Division, International Communication Association, 2007 (awarded biennially at the time).
- First Place, Promising Professor Award Competition (Graduate Student Division), Mass Communication and Society Division and Graduate Student Interest Group, Association for Education in Journalism and Mass Communication, 2005.
Ivory, J. D. (2012). Virtual lives: A reference handbook (Contemporary World Issues Series). Santa Barbara, CA: ABC-CLIO.
Mansell, R., & Ang, P. W. (Eds.) (Ballon, P., Braman, S., Steinfeld, C., Kerr, A., Ivory, J. D., Kleine, D., Grimshaw, D. J., van der Graaf, S., & Bentley, C., Associate Eds.) (Forthcoming). The Encyclopedia of Digital Communication and Society. Hoboken, NJ: Wiley-Blackwell.
- Waddell, T. F., & Ivory, J. D. (In Press). It’s not easy trying to be one of the guys: The effect of avatar attractiveness, avatar sex, and user sex on the success of help-seeking requests in an online game. Journal of Broadcasting and Electronic Media.
- Limperos, A., Waddell, T. F., Holz Ivory, A., & Ivory, J. D. (In Press). Psychological and physiological reponses to stereoscopic 3D presentation in handheld digital gaming: Comparing the experiences of frequent and infrequent game players. Presence: Teleoperators and Virtual Environments.
- Kneer, J., Rieger, D., Ivory, J. D., & Ferguson, C. J. (In Press). Awareness of risk factors for digital game addiction: Interviewing players and counselors. International Journal of Mental Health and Addiction.
- Fesenmaier, M., A., Kaloumeh, L., Zhuang, Y., & Ivory, J. D. (2014). U.S. newspapers cite social media more than does the Egyptian press. Newspaper Research Journal, 35, 113-127.
Co-Principal Investigator (with principal investigator B. Knapp and co-principal investigators N. Polys, I. Bukvic, Y. Cao, & D. Webster), National Science Foundation Computing Research Infrastructure Program, 2013-2015: Living lab for asynchronous and synchronous investigation of virtual and real environments. $585,510.
Faculty Investigator (with principal investigator D. Ridgwell and faculty investigators J. C. Dunmore, E. S. Geller, C. L. Smith, & D. Tatar & Assessment Coordinator/Investigator A. Laughlin), National Science Foundation Research Experiences for Undergraduates (REU) Program and United States Air Force Office of Scientific Research, 2012-2014: “Hands-on minds-on”: Multidisciplinary approaches to understanding and preventing societal violence. $365,448.
Co-Principal Investigator (with principal investigator D. Ridgwell and co-principal investigators E. S. Geller, L. Jayaram, K. McConnell, C. Smith, & D. Tatar), Virginia Polytechnic Institute and State University Institute for Society, Culture, and Environment Summer Scholars in Residence Grant, 2011: The human dynamics of violence prevention. $18,000.
Dr. Ivory's primary research interests deal with social and psychological dimensions of new media and communication technologies, particularly the content and effects of video games, virtual environments, and simulations. In particular, much of his research focuses on the content and effects of technological features of new entertainment media, such as video games. Dr. Ivory's research is primarily conducted in the VT G.A.M.E.R. Lab, part of the Department of Communication’s research facility space.