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Games and Simulations Minor

What is a Minor in Games and Simulations?

Have you ever wondered how games shape the way people think, learn, communicate, and interact with the world? The Games and Simulations minor explores the human, social, and cultural dimensions of games, simulations, and virtual environments while connecting creativity, technology, storytelling, behavior, and emerging media through an interdisciplinary approach to gaming and simulation.

Curriculum

What You'll Study

Students begin with foundational courses such as Learning from Play: What Video Games Teach About Humanity and Behavior, Perspectives on Games and Humanity, and Topics in Games and Simulation. From there, students select electives connected to their interests and career goals while exploring topics such as digital culture, storytelling, virtual environments, human behavior, user experience, and emerging technologies.

The minor combines humanities and social science perspectives with applied and technical approaches, making it a strong complement to many majors, including computer science, engineering, design, media, communication, psychology, and related fields. Students prepare to work in the massive games and simulations industry. 

Students complete the minor with a capstone experience focused on applied research and interdisciplinary problem-solving.

Pathways Core Concepts

  • 2 - Critical Thinking in the Humanities
  • 3 - Reasoning in the Social Sciences
  • 6a or 6d - Critique and Practice in Design and the Arts

This minor is part of the Pathways to General Education.


18 hrs
Total Credit Hours


 

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